Cube

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So in etwa würde ich das vor allem am Anfang auch erwarten. Wird dann nur interessant wie man es dann genau verdeutlicht wenn es spiele gibt die nurnoch auf der 5 laufen. Und wie genau man Spiele branded die auf beidem laufen - da wird Sony wohl zu nem einheitlichen Playstation schriftzug übergehen müssen statt PS4 oder PS5 auf die spiele zu schreiben
PS4/PS5-Spiele erscheinen im Handel auf Blu-ray, reine PS5-Spiele im PS5-Spielekartenformat. Allein schon die Verpackungsgröße wird da schon für einen gewissen Abgrenzungsgrad sorgen, weitere Design-Kniffs tun da ihr übriges.
Was Download angeht, nun, was im PS4-Store zu finden sein wird, läuft halt eventuell auch auf der PS5. Was nur auf der PS5 läuft, ist halt nur in dessen Store zu finden.
 

Shiningmind

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Alternative natürlich: PS5 Logo oben und wenn das Spiel auch auf PS4 läuft, dann unten ein Banner "auch mit PS4 kompatibel".
Das erscheint mir am sinnvollsten, sofern beide Systeme noch auf Blu-Ray setzen, wovon ich aber mal stark ausgehe. Das setzt aber denke ich voraus, dass die PS4 und PS5 Version gleichzeitig erscheinen. Man kann ja immerhin auch noch genug Reibach mit einer PS4 Version machen und später die PS5 Version bringen.
 

Zelos

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24 August 2016
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Ein paar interessante Aussagen von Shawn Layden, der ja bekannterweise schon vor der diesjährigen E3-Absage, kein großer Fan der Messe war:

" [...]
What lead you to the decision to back away from E3 in 2019?
"We’ve been going to E3 since the beginning, which was... 1995, I believe was the first E3. Back in 1995, and PlayStation One was just out and there were Sega Saturns, there was some Nintendo stuff going on, I’m sure. It really was a trade show focusing on retailers and the media. No general admission, just people in the industry. Retailers would come up and say things like, “Hi, I’m from Sears and I’m the buyer. I’m in charge of Hot Wheels, Barbie, VHS, and video games. So what’s this PlayStation thing I am hearing about?” And there was a huge educational component, talking to retailers. Sharing what games were coming out and what products we had, all across the industry. Back then you had actual magazines that were printed on paper.

[Laughs] Oh, I know. Though, we definitely are the vinyl today.
There were longer lead times, obviously, you know your business.

I also remember standing in lines with that guy from Toys ‘R Us and he was like, “I do Barbie, and now we need to do video games.” That would be an interesting learning curve
There was functionally no internet then. So, fast forward 22, 23 years. In our business, we conclude all of our major retail activities at an event we call Destination PlayStation which occurs in February. The media landscape has changed, which you know better than anybody, and with the internet being on 24-7, there is no silent periods where people aren’t getting game news.

There is not.
It’s happening all the time, so those constituencies have become sort of lesser impact at this event, and so you begin to wonder – and this is not necessarily new, this has been going on for some time – what is E3?

I would agree.
What does this show become? They’ve tried the last couple of years – ‘they’ being the ESA. I’m on the board so it’s me, too – brought in ‘prosumers’ or people who could get in on a very limited ticket program and you could see very quickly, there is no such thing as a hybrid trade show and consumer show. That’s just a car crash. Either your show is optimized around the consumer experience, à la Tokyo Game Show, à la Gamescom, or you’re a trade experience like CES or the Motor Show, or E3. The Motor Show I understand because cars are heavy and getting them all together in one place is a massive undertaking, but we’re gaming. We live in the ether. We’re digital. We’re everywhere at once. So what is the role of an event that occurs at, frankly, an arbitrary date in June? How does that work for all the stories you want to tell? This year, coming to 2019, I’ll be honest – we just didn’t have a new story to tell. And when Sony rings the bell for everyone to come ‘round, they have an expectation for something that is completely new and amazing. We looked at the lineup and we can probably only give fans a lot of updates on things they already know, so how does this work for us?

We’re doing fewer games at any given time than any time before in our history. Back in the day, when we were doing 15-20 games at a time; there was always a new game. Something was in a window that we could have that conversation about. But 2019, for us, that confluence just didn’t occur. So rather than raising fans’ expectations for them to think, “Oh what’s Sony going to be saying at E3?” We decided we would step away. To be fair, we weren’t the first company to do that. EA and Activision have stepped back, and Microsoft has scaled down. This has engendered a conversation in the halls of the ESA. What do we do? How do we transform E3 into a place of more relevance and now. You look at Comic Con crowds and you get desirous of that, or PAX East or PAX West, and the kind of energy that comes from those shows.

We can speak directly to our fans like never before, and they want to come and associate themselves with our activities as never before. We probably want to find a way to embrace that cohort because that’s what it’s all about. It’s all about direct to consumers. How am I telling my story? And what am I able to show them? So, I would like to see E3 turn into more of a festival of gaming. It’s not this company against that company and that company against this company. We’re not in our hideaways on our platforms, we’re just doorways into this room full of gamers. That’s my future hope for E3.

Why is the ESA reluctant to embrace the more fan-focused style of show?

It’s not really reluctant. As a collective, we don’t know what we don’t know and it is… is this Prince of Persia? If I jump, will the bridge be there? That’s what the ESA is right now. If we jump from the trade show thing to the consumer show… I do think the bridge will appear. We did PSX, we didn’t know what that was going to be like. We did it for the 25th anniversary of PlayStation, but we got lucky. If you build it, they will come. That’s the conversation we’re having in real time right now with the ESA. Just because PlayStation is not at E3 2019 doesn’t mean we won’t be there in 2020.

[...]"


Mehr gibt's hier, u.A. zum Thema Cross-Play: https://www.gameinformer.com/interview/2019/02/11/shawn-layden-on-playstation-and-the-future

Das war sehr interessant. Ich hab Den gar nicht so sympathisch eingeschätzt aber er redet da viel interessantes und ehrliches Zeug.
 

Screw

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26 August 2016
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E3 2019 Pressekonferenzen

9. Juni:
Bethesda - 17:30 Uhr
Microsoft - 22:00 Uhr
10. Juni:
PC Gaming Show - 19:00 Uhr
Ubisoft - 21:00 Uhr
Inside Xbox: Live at E3
11. Juni:
Nintendo

Jetzt fehlt nur noch die Uhrzeit für Nintendos PK.
 
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Cube

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Sonys Termin fehlt doch no... Moment, nein.
Hm, deren Abwesenheit verursacht nun doch irgendwie ein seltsames Gefühl.
 

Screw

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Bei uns ist das Square Enix Live E3 2019 Event am 11.06. um 3 Uhr nachts zu sehen.
 

Law

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22 August 2016
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Final Fantasy VIi Remake links ( grüne Farbe) und wohl Avengers rechts (dunkelblauer Himmel)
 

Screw

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Die PK von Limited Run Games ist bei uns zu sehen am 10. Juni um 21 Uhr.
 
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Z.Carmine

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25 August 2016
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Werft am 11. Juni um 18:00 Uhr einen Blick auf die Nintendo Switch-Titel für 2019.
Steht da; Imo schliesst das spätere Titel nicht aus.
Klingt eher so, dass später im Jahr nichts kurzfristig angekündigt werden soll.^^
 
19 November 2018
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Ich gönne mir einen Wunsch pro Konsolenhersteller

Microsoft kündigt Gears Tactics auch für die One an. Das wird ein XCOM ohne Aufbauelemente, also ein simpleres XCOM - wieso soll das nicht mit Controller gehen?

Nintendo kündigt mit Ubisoft ein neues Star Fox an - eines, in dem man frei fliegt. Star Fox kriegt endlich seine faire Chance im modernen Marktumfeld, Ubi hat die Chance, Bestandteile aus dem Starlink-Flopp wieder zu verwerten und unterm Strich Gewinn damit zu machen.

Sony - ist ja gar nicht dabei. Was soll ich mir da wünschen?
 
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